T-Project Ecosystem Docs
  • Intro
  • Our Products
  • Useful links
  • T-Account
    • Registration and Memo
    • Exchanges and Wallets
  • ECOSYSTEM
    • $TTTU (Token)
      • Tokenomics
      • Token Utility
      • How to buy?
      • Staking Smart Contract
    • Reserve Fund
    • T-Staking
    • T-Wallet
      • Memo
      • TTTU Balance
        • Deposit
        • Withdraw
        • Use
        • Buy/Sell
      • EOS Balance
        • Deposit
        • Withdraw
        • Use
      • USDT Balance
        • Deposit
        • Withdraw
        • Use
      • TON Balance
        • Deposit
        • Withdraw
        • Use
      • Bonus
        • Use
        • Buy (Auction)
      • TTTU Staking
        • Deposit
        • Manage
    • T-Autotrade
      • T-Autotrade Liquidity
        • TTTU public sales plan
      • Options
        • Expiration of tariffs
      • Borrow TTTU
        • Expiration of collateral
      • Average buyback price (TTTU)
      • Bonus
        • Squad Battle
        • Personal achievements
      • The Autotrade Disclaimer
    • T-Tap
      • T-Tap Rules
      • T-Tap Leverage (Soon)
      • How to play?
    • T-Gamble (Soon)
    • Referral Program
    • T-Project Roadmap
  • User Support
    • Main Rules
    • Major mistakes
    • F.A.Q
Powered by GitBook
On this page
  1. ECOSYSTEM
  2. T-Tap

T-Tap Rules

T-Tap Rules

T-Tap runs in 1-hour cycles. Each game lasts 1 hour (24 games per day).

There are two teams: the white team and the black team.

When purchasing a cell, the user is automatically assigned to one of the teams, where he will stay until the end of the current game. Once in one of the teams, the user has access to the T-Tap app.

The minimum one-time deposit at T-Tap is 500TTTU.

For 1 hour, there is a competition between teams for the number of T-Taps. All TAPs of the users of one team are added up to a collective result, on the basis of which the winner is determined.

Users of the losing team lose 10% of the value of the cells they bought. For example, if a user buys 1000 TTTU worth of cells, he will get back 900 TTTU if he loses.

Users of the winning team earn +8% of the value of the cells they bought + bonus. For example, if a user buys 1000 TTTU worth of cells, if he wins, he will get back 1080 TTTU + 0.25 bonus.

0.5% of the value of the cells purchased will be sent to the Reserve Fund.

0.5% of the value of cells purchased is distributed through the referral network

Users who have used autoclickers and other robotic click-baiting solutions are disqualified from a particular game and their points do not count in the team standings.

PreviousT-TapNextT-Tap Leverage (Soon)

Last updated 10 months ago